While some of the tracks work well, some others might sound a bit dissonant. The music is a bit of a mixed bag: combining classical Sengoku period Japanese compositions with more modern sounds works well, sometimes. As we mentioned before, Tengai’s setting sets it apart from other Galaga clones, similar to developer Psikyo’s previous game, Gunbird. The sprite art is very well done, and the animations work great in conjunction, allowing for fluid gameplay that looks incredible and distinctive. The character selection screen features some amazing portraits for each character, and so does the game’s story cutscenes. The distinctive setting of the game allows for many unique designs, both for characters and stages alike. One of Tengai’s many strengths lies in its art department. A sixth character is also available as a secret unlockable: Flush, a one-eyed archer returning from the first game in the series. Even more impressive for a shoot ‘em up is the inclusion of branching storylines, which means that players can get several endings depending on how they fare in the game. The game features a selection of five characters, each with their unique ending. As a sequel, the game features many characters from the first game, released as Samurai Aces in English-speaking territories. It’s worth mentioning that the original Japanese release of Sengoku Blade is a sequel to Sengoku Ace. This equilibrium is broken when the cult of Shinrano kidnaps the Shogun’s daughter, kickstarting a war that a group of heroes must battle. In this world, magic and technology co-exist in a delicate balance. Tengai uses the Sengoku period with some heavy liberties, as the world where Tengai’s plot takes place is a magically anachronistic reality. Many of the famous samurai pieces of media are set in this period, as it is when the fabled Japanese warriors were at their most powerful political positions. The Sengoku period in Japan was a time of constant civil war and political disorder that happened between 14.
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